Classes, Interfaces, Objects and Records
Functions and Procedures
Pointer to TCipherBlock.
Pointer to TCipherKey.
Pointer to TColorPair.
Pointer to TColorRect.
Pointer to TDepthStencil.
Pointer to TFloatColor.
Pointer to TFloatRect.
Pointer to TIntColor.
Pointer to TIntColorPalette.
Pointer to TIntColorRec.
Pointer to TIntColorValue.
Pointer to TIntRect.
Pointer to TLockedPixels.
Pointer to TMatrix3f.
Pointer to TMatrix4f.
Pointer to TMD5Checksum.
This type is used to pass TPixelFormat by reference.
Pointer to TPixelFormatColorBits.
Pointer to TPixelFormatDescription.
Pointer to TPoint2f.
Pointer to TPoint2i.
Pointer to TQuad.
Pointer to TQuaternion.
Pointer to SizeFloat.
Pointer to SizeInt.
Pointer to SizeUInt.
Pointer to StdChar.
Pointer to StdString.
Pointer to TSwapChainInfo structure typically used to pass it by reference.
Pointer type represented as a signed integer.
Pointer type represented as an unsigned integer.
Pointer to UniChar.
Pointer to UniString.
Pointer to TUntypedHandle.
Pointer to TVector3f.
Pointer to TVector3i.
Pointer to TVector4f.
Pointer to VectorFloat.
Pointer to VectorInt.
Pointer to VectorUInt.
Floating-point data type that has the same size as Pointer depending on each platform.
Signed integer data type having the same size as pointer on the given platform.
Unsigned integer data type having the same size as pointer on the given platform.
General-purpose character type optimized for standard usage and base element of StdString.
General-purpose string type that is best optimized for standard usage such as file names, paths, XML tags and attributes and so on.
Defines how alpha-channel should be handled in the loaded image.
Standard string type used for base-64 encoding.
Pointer to TEntry.
Type of storage used by bitmap.
Number of bits each data packet (or "word) occupies.
The blending effect that should be applied when drawing 2D primitives.
Canvas attribute that defines rendering behavior attributes.
A set of one or multiple canvas attributes.
Chip Select operation mode.
Type of surface should be cleared.
Set of flags that define what type of surfaces should be cleared.
The level used for data compression.
Support level for depth and stencil buffers.
Type of graphics technology used in device.
General-purpose color value that is represented as 32-bit unsigned integer, with components allocated according to TPixelFormat.A8R8G8B8 format.
A fixed palette of 256 colors, typically used to emulate legacy 8-bit indexed modes.
Raw (untyped) color value is represented as a raw 32-bit unsigned integer, with components allocated according to TPixelFormat.A8R8G8B8 format.
Parity bit type used for transceiving binary strings.
Generic channel number, which can actually represent a physical pin.
Drive mode that is used in GPIO pins.
Unique number that identifies each individual pin on the chip.
I/O mode typically used in GPIO pins.
Digital value of the pin.
Defines how individual pixels and their colors are encoded in images and textures.
Classification type of pixel format.
Special data type that is meant for storing class instances in PXL_ClassInstances.
Transition type of digital signal on a certain pin.
SPI operation mode.
Standard notification event used throughout the framework.
Number of stop bits used for transceiving binary strings.
Type of image for system font.
Value type for GetSystemTimerValue, defined in microseconds.
Type of graphics technology features provided by device.
Set of different graphics technology features provided by device.
Text alignment when drawing with certain functions.
Current state of texture.
Special unsigned integer that is used to represent ticks in microseconds.
Data type meant for storing cross-platform handles.
General-purpose character type optimized for Unicode usage and is base element of UniString.
General-purpose string type that is best optimized for Unicode usage.
Floating-point data type that is commonly used in the framework.
Signed integer data type that is commonly used in the framework.
Unsigned integer data type that is commonly used in the framework.