All Units

Name Description
PXL.Bitmaps

High-level bitmaps that in addition to store image data have canvas and can be drawn into.

PXL.Boards.Types

Basic types and components commonly used on compact singleboard devices.

PXL.Canvas

Canvas specification that can draw variety of shapes including lines, triangles, hexagons and images with different blending effects, colors and transparency.

PXL.Classes

Extensions and utility classes that extend functionality of streams and provide ways for reading assets.

PXL.Data

Utility routines for working with binary data including compression, encryption and checksum calculation.

PXL.Devices

Hardware device specification that handles creation of rendering buffers, different technologies such as Direct3D and OpenGL along with other administrative tasks.

PXL.Fonts

Pre-rendered bitmap fonts with Unicode support and visual effects such as border and shadow, customized spacing between individual letter pairs, rendering using vertical color gradient, formatted text among other features.

PXL.Formats

Information, utilities and conversion between different pixel formats.

PXL.ImageFormats

Base foundation and declarations for supporting loading and saving different image formats in the framework.

PXL.ImageFormats.Auto

Automatic cross-platform image format handler instance creation.

PXL.Images

Atlas images that may contain one or more textures and multiple regions, optimized for rendering with the canvas.

PXL.NetComs

Provides communication and multiplayer capabilities by using simple message system based on UDP communication protocol.

PXL.Providers

Device-bound factory implementation that creates secondary components such as canvas and textures.

PXL.Providers.Auto

Automatic cross-platform graphics provider selection and creation.

PXL.Surfaces

Surfaces that provide cross-platform means of storing, converting and processing pixels.

PXL.SwapChains

Devices with extra handling for windows, buffers and swap-chains.

PXL.Textures

Abstract texture specification with basic implementation that is common across different providers and platforms.

PXL.Timing

High accuracy timing and sleep routines that can be used across different platforms.

PXL.TypeDef

General integer, floating-point and string types optimized for each platform that are used throughout the entire framework.

PXL.Types

Essential types, constants and functions working with vectors, colors, pixels and rectangles that are used throughout the entire framework.


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