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lordzero lordzero is offline
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AsphyreSound(DirectSound) without additional DLL's W.I.P. - 14-Jan-2007, 21:27

Hello

I want create a sound system for asphyre without addditional DLL's, using DirectSound, this project are undervelopment.

the function AddFromASDb not are working yet....
currently the project are supporting only wav files.

you can get the sources and samples.

Greets LZ
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Name:	3DSample.PNG
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Attached Files
File Type: zip AsphyreSound_1.0_Source.zip (29.8 KB, 974 views)
File Type: zip 2DSound.zip (13.8 KB, 814 views)
File Type: zip 3DSound.zip (237.7 KB, 893 views)
File Type: zip ForceDelta2.zip (925.7 KB, 997 views)


Knowledge is power.

Last edited by lordzero; 01-Mar-2007 at 16:00.
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Pegasus_Seiya Pegasus_Seiya is offline
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14-Jan-2007, 23:04

I think it's the ideal sound system

nice work



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stephenmax stephenmax is offline
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15-Jan-2007, 02:02

Thanks for your great work!
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Lazarus Lazarus is offline
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26-Jan-2007, 15:38

Hi LordZero,

you know i have tried to start the same project a wile before. An i have had an accident with the result of two broken arms
But now i'am ok again and also back here. If you want i can make something
with you...

I see everytime problems by using other libs (bass, audiere, squall) because it's not possible or hard to make extensions... My Favorite is Audiere now, because i have no other solution for me ...
Squall can be a top candidate ...
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Pegasus_Seiya Pegasus_Seiya is offline
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27-Jan-2007, 22:24

hey

DirectSound rules


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lordzero lordzero is offline
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29-Jan-2007, 14:21

new 3D sample added...


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fitz
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30-Jan-2007, 23:14

is this for Asphyre 4?
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Daikrys Daikrys is offline
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31-Jan-2007, 09:48

sound engines dont need asphyre
so you can use it in asphyre 4 too
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fitz
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31-Jan-2007, 14:30

Quote:
Originally Posted by Daikrys View Post
sound engines dont need asphyre
so you can use it in asphyre 4 too
I guess i should have phrased the question, "Is this a component or a class?", Since with Turbo Delphi, components are of little use.
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Snorga Snorga is offline
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Thumbs up 31-Jan-2007, 17:31

Finally had some time to test it.

Seems to be on the right track :-)

Would it be posible to make it so, that a sound can be play more than once at the same time, or would i have to load it a given time.
Example gunfire would offen be need to played overlaping.

and Fitz, yes it is a class. And you properly just gave me the reason that it is not a component. (Which i was going to ask why it was not. But no reason for that anymore)

Keep up the good work ;-)
 

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