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Lazarus Lazarus is offline
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17-Feb-2009, 16:35

Lifepower, Asphyre Sphinx rocks...
Very nice. The Grannyknot is really a eyecatcher
I like this stuff... Thank you for this good code...

And i think within a few days the community has made some small modifications inside Particlesystem and SpriteLib
to work with the new release ...

Oh Man... I'am happy with this stuff
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18-Feb-2009, 03:07

Quote:
Originally Posted by Lazarus View Post
Lifepower, Asphyre Sphinx rocks...
Very nice. The Grannyknot is really a eyecatcher
I like this stuff... Thank you for this good code...

And i think within a few days the community has made some small modifications inside Particlesystem and SpriteLib
to work with the new release ...

Oh Man... I'am happy with this stuff
So do I Very nice!
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DraculaLin DraculaLin is offline
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18-Feb-2009, 15:37

The WinKeyb unit has no 'KeyUp' function,I can't convert some SpriteEngine example to Sphinx.
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lifepower lifepower is offline
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18-Feb-2009, 16:22

Quote:
Originally Posted by DraculaLin View Post
The WinKeyb unit has no 'KeyUp' function,I can't convert some SpriteEngine example to Sphinx.
These functions are provided by Form's events. If they are absolutely needed from within WinKeyb, I can implement the functionality shortly.
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25-Feb-2009, 18:49

Hi Lifepower,

is it planned to have animated 3D-models ???
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lifepower lifepower is offline
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25-Feb-2009, 22:39

Quote:
Originally Posted by Lazarus View Post
Hi Lifepower,

is it planned to have animated 3D-models ???
Not at the moment. We'll have yet to see how widely used will be the current 3D support in Asphyre Sphinx and then we'll see what can be improved there.
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What about Delphi 2009 Support? - 26-Feb-2009, 03:40

Hi lifepower.

Will it support Delphi 2009 in the near future?

Delphi 2009 IDE is incredible fast, I'd love to see Asphyre live with D2009.

Thanks.
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lifepower lifepower is offline
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26-Feb-2009, 04:29

Quote:
Originally Posted by vittee View Post
Hi lifepower.

Will it support Delphi 2009 in the near future?

Delphi 2009 IDE is incredible fast, I'd love to see Asphyre live with D2009.

Thanks.
Yes, Delphi 2009 support is planned for the incoming update, although is quite expensive - headers such as DirectX 7 rely heavily on PChar for API calls, which broke quite a lot of code.
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28-Feb-2009, 20:37

Great job.
Does it support animated 3d mesh?


CPU: Athlon64 x2 5600+ - GPU: Nvidia 8600 GTS - RAM: 2048 MB
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25-Feb-2010, 13:26

lifepower, a year has passed since the last update. Is there any new version planned and maybe can you give us some info about progress?

I'm still using extreme ported to D2009. Today I've tried to port it to D2010 without success. I've downloaded last asphyre, it doesn't work on D2000, too. On forums I've found 2010 port but it doesn't work either.

Is there any version of ashpyre working on D2010? And can someone tell me - is there any gui in newest versions? I don't need editor, windows, checkboxes, etc, just want to create some "buttons" with onmouse* events.

In my last project I've used particle editor for the first time and I don't think I create another one without it;P I hope it will be ported to 2010 as soon as asphyre will.
 

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asphyre, delphi, framework, lazarus, sphinx

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